Spellunking (CSI 4350 Final)
The design of my world is a physics 'jungle'! There are puzzles and mysteries to explore, and physics to abuse and enjoy! As this game would have gotten further levels, more intricate physics-based puzzles would have appeared, and that was my final revisions goal! The game play goal was creativity, where the player would be getting new ways of interacting with the world in the forms of spells and objects, all of which could be used as well as the user's imagination. The workload was tough, all the assets in the game were either self-made or taken from the Unity Asset Store, along with the scripts which were largely self-made, with a few taking inspiration from previous projects' scripts. I, Hunter Haapala, was the sole developer of this game. I hope you enjoy Spellunking!
P.S. I recommend downloading the Windows/macOS build. While I havent tested the mac build (I dont have a mac) extensively, the Windows build runs at a much smoother framerate and response time. Tried adding occlusion clipping and all sorts of texture changes, but the current WebGL build is the best I could make
Status | Released |
Platforms | HTML5 |
Author | HHOUGames |
Genre | Puzzle |
Made with | Unity |
Tags | First-Person, Puzzle-Platformer |
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Install instructions
This has a WebGL build, so if you decide to download the WebGL build instead of playing through itch, run a terminal build, make sure to have python downloaded, and run the command py -m http.server Then enter localhost:(whatever your number was the terminal spat out) and you'll be good!
Otherwise, download one of the other two builds and play through the created application!
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